
Trouble Brewing
Welcome to Trouble Brewing
A dragon is coming to destroy your town...
You must give the right potions and quests to the right adventurers to make sure they can train up to fight the approaching doom.
Utilizing your expertise as an alchemist, you will work with adventurers to prepare for an impending battle with the dragon that threatens your village. Brew potions and give quests to save the village.
The dragon arrives in a week.
Good luck!
If the browser-based game isn't working:
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To full screen your game, use F11 while in game.
There are known issues running the game on Mozilla Firefox, where full-screen and the settings menu are inaccessible.
If the browser embed just isn't working, you can download the game and run it on your computer for a more consistent experience.
Enjoy!
What are the keybindings?
In case you can't open the settings
Interact: E
Throw: Right click
Open Recipe Book: R
Sprint: Shift
Most mini-games: scroll wheel
Developers
Programmers: Heathen, Spark
Level Design: Jason “Psy” Clini
Sound Design: Riley "Fish" Fish
2D Art: Laura “Oakie” Woolley
And an extra special thanks to:
TerribleTiger11, SilvertheMoon
Playtesters: BigTony, Valenlord, GhostFrag, Giant Cave Spider, Sunsethuntress, Neabang
Audio Assets: https://pixabay.com
Voice Acting: Spark, Heathen, Psy, Fish, GhostFrag, DoYouEvenKnow, Oakie, Sunset Huntress, The Child, CircusBookWorm.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Release date | 1 day ago |
| Authors | MegaNerk, Psyceric, KingFish, Oakie224, heathen_exe |
| Genre | Role Playing |
| Made with | Godot |
| Tags | 3D, Cozy, Fantasy, Godot, Immersive, Indie, Short, Singleplayer |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls |
| Content | No generative AI was used |
Download
Install instructions
Simply download the executable for your desired platform and run it from anywhere.





Comments
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This is so cool! The amount of different systems that all work here is really impressive. Throwing the interactables is satisfying.
My one suggestion would be to make quest assignment something done from a menu. Grabbing then throwing each quest to assign jobs can get tedious, especially with so many characters.
Great work!
I'm hooping boar heads like I'm Larry Boar